Angelo State University: Cyber Command Center VR

A VR tower defense game created for Angelo State University’s traveling tech bus. Built in Unity for Meta Quest 3, the experience lets users step into a futuristic command center and defend a digital network from insect-like cyber threats.

My Role

I served as Creative Director and Motion Designer, leading the concept, visual direction, motion language, and sizzle presentation. I also led the CG layout and environment, using AI-assisted concept art to define the command center, gameplay arena, enemy designs, and sci-fi visual style.

UX Challenge

We turned abstract digital threats—like adware, spyware, trojans, phishing attacks, DDoS bots, zero-day exploits, and SQL injection—into readable insect-like enemies. The tower defense format made ideas like detection, defense, and system protection feel interactive and game-like.


AI Concept Art + Design

I used AI-assisted concept art to rapidly explore the visual direction for the VR experience, including the command center environment, cyber-defense world, insect-like enemy designs, and overall sci-fi tone. This helped the team quickly align on the look and feel before moving into CG production.

The AI explorations became a creative foundation for the project, giving the CG team clear references for mood, layout, enemy silhouettes, materials, lighting, and gameplay moments. From there, I directed the design refinement so the final assets felt cohesive, readable in VR, and aligned with the tower defense gameplay.


Environment Layout

I led the initial environment layout and CG direction for the VR command center, focusing on gameplay readability, user orientation, and visual impact. The space was designed so players could quickly understand the threat paths, defense zones, and key interaction points while still feeling immersed inside a futuristic cybersecurity control room. The sr. environment modeler and technical artist were able to implement the final version in-engine.


Character Design

I guided the visual direction for the cyber enemies, turning abstract threats like adware, spyware, trojans, phishing attacks, DDoS bots, zero-day exploits, and SQL injection into insect-like virus characters. Each enemy type needed to feel distinct, readable, and game-ready so users could quickly recognize different threats during fast-paced tower defense gameplay.

Credits:

Creative director
Character design
CG layout & environment
Art director

Digital illustration of a modern office or co-working space with multiple levels, workstations, and people socializing and working, featuring vibrant pink, purple, and green colors.