D’USSE x Hit-boy AR Experience

We successfully brought the agency's vision to life by creating an augmented reality experience for award-winning producer and rapper Hit-Boy's new cognac. I led the creative direction and animation, while @cantbefaraz handled the development.

Setting up Hit-Boy

After a volumetric scan of Hit-Boy, the team optimized the model and textures for real-time augmented reality.

Once the model was optimized, I began testing it in AR to identify any potential issues or "gotchas" before moving forward.

I used AccuRig and ActorCore to direct and refine the animation within Cinema 4D.

Challenges of AR

Optimizing every detail is the biggest challenge in creating a great interactive AR experience. Everything must be meticulously designed to be clean and high-performing, from the 3D models and textures to the animations and user interface. This ensures that the character's actions are smooth and responsive, resulting in a seamless and engaging experience for the user.

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