Getaways Southwest Airlines
I led the creative direction and design for a Southwest Airlines Kinect-powered activation, creating a seamless, touchless gaming experience. From initial calibration to active gameplay, users controlled digital characters to collect falling vacation items. This project successfully blended physical movement with real-time digital interaction to drive brand engagement.
Characters
Creating the characters came from initial descriptions from Southwest Airlines of the new types of customers they hope to attract.
Environment & Art Direction
Th art direction was inspired by their flat 2d concepts but the extra layer of depth and perspective was added by me to push the depth and modern feel of this interactive experience.
UX & Motion
Motion was essential to the UX strategy, ensuring instructions were communicated instantly and effectively. By removing points of confusion through visual cues, the experience allows users to focus on what matters: discovering why Southwest is their best option for travel.
Credits:
Art Director
Motion Designer